Production work

Production experience behind Trueway, separated from Trueway-owned products.

The featured cases below are prior professional work by Bartosz Rozmus and are labeled Experience Behind Trueway. Trueway-owned products are shown separately so employer history is never presented as company-delivered client work.

FEATURED
4 detailed cases
CLASS
Experience Behind Trueway
CORE
TA / VFX / Optimization / Tools
PRODUCTS
Separate proof class
Selected real project footage from Japanese Drift Master, Train Yard Builder and Tri-State Ford VR Test Drive
Real project footage

Japanese Drift Master · Train Yard Builder · Tri-State Ford VR

Case studies

Start with the responsibility.

Browse the work by contribution. Four projects have detailed breakdowns, with additional work listed only where the role can be described accurately.

Official project footage

See the production context.

Official footage provides project context. Each case study separately defines Bartosz Rozmus's documented contribution and employment context.

Official project footage · Gaming Factory

Japanese Drift Master, official teaser

External official footage shown only as project context. The documented contribution remains limited to realtime VFX and technical production.

Official Gaming Factory source

Official project footage · 4Experience

Tri-State Ford VR Test Drive, visual results

External official footage shown only as project context. The documented contribution remains limited to level design and optimization.

Official 4Experience source

Official project footage · GameFormatic

Train Yard Builder, official gameplay trailer

External official footage shown only as project context. The documented contribution remains limited to art direction, level design, development and 3D modeling.

Official GameFormatic trailer

Strong supporting experience

Additional production depth without manufacturing thin case-study pages.

These projects have strong verified contribution depth but stay as supporting evidence until a distinct story and publishable media justify a dedicated route.

01
MECH

Mech Rage

Level design, 3D production, the visual layer and console-focused optimization work.

02
LEM

Lemuria: Lost in Space

Game design and level-art work across most levels and environments, puzzles, enemies, flow and trailer production.

Supporting experience

Useful breadth, deliberately lower in the hierarchy.

These credits support specific capabilities without being promoted above stronger featured proof.

01
CD

Car Detailing Simulator

Visual direction, key assets, environment and system optimization, plus supporting work on later VR-port adaptation.

02
VR

Starship Survivor VR

Modular and procedural sci-fi environments, randomized rooms and production work around combat and traversal.

03
AR

Base System

Product visualization, AR application work, CAD-ready models, animation, booth content and UI.

04
LD

Cat Simulator

3D modeling and two playable levels for a shipped game production.

Trueway Products

Owned products are a separate proof class.

Trueway-owned product development is separated from prior employment and client-project context.

What this experience supports

Hire the capability behind the work.

The portfolio spans several disciplines, but each engagement can stay focused on one concrete production problem.

Credibility standard

Clear scope makes portfolio proof more useful.

01

Contribution

Each case study states the actual responsibility instead of implying ownership of the full production.

02

Evidence

Official project footage is used as external context, while the contribution is documented separately.

03

Results

Metrics are used only where they can be supported accurately.

Have a similar production problem?

Bring the blocker. We will map it to the right capability.

Engine, platform, current constraint and desired result are enough for a first conversation.

Discuss a project