Selected work

VFX. Worlds. Games.

In-game effects, playable worlds and interactive environments. Explore the contribution and technology behind each result.

Portfolio

Selected projects.

Bartosz Rozmus’s work with production teams. Each case describes the individual contribution.

Web-client capture: supplied building models integrated into the terrain and surrounding Gdańsk environment.

03 / Realtime 3D / EnvironmentYSLAB / Yareal

ODEA Park

Supplied architecture integrated with reconstructed Gdańsk terrain and skyline. An interactive web presentation.

See the contribution

More experience

From level design to AR.

01

Mech Rage

Drageus Games · Visual production, level design and optimization for Nintendo Switch.

02

Lemuria: Lost in Space

EJR Games · Levels, puzzles, enemy placement and game flow. Production of the official trailer.

03

Car Detailing Simulator

GameFormatic · Visual direction, key assets, environment optimization and VR adaptation support.

04

Starship Survivor VR

4Experience · Modular sci-fi environments, randomized room layouts and combat zones.

05

Base System

3D / AR · Product visualizations, an AR app, CAD models, animations and trade-show content.

06

Cat Simulator

Swift Apps · 3D assets and two playable levels.

Trueway products

Tools developed at Trueway Labs.

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