Japanese Drift Master, official teaser
External official footage shown only as project context. The documented contribution remains limited to realtime VFX and technical production.
Official Gaming Factory sourceProduction work
The featured cases below are prior professional work by Bartosz Rozmus and are labeled Experience Behind Trueway. Trueway-owned products are shown separately so employer history is never presented as company-delivered client work.

Japanese Drift Master · Train Yard Builder · Tri-State Ford VR
Case studies
Browse the work by contribution. Four projects have detailed breakdowns, with additional work listed only where the role can be described accurately.
Experience Behind Trueway · Gaming Factory. Realtime VFX and technical production in Unreal Engine for a large driving game.
02Experience Behind Trueway · GameFormatic. Art direction, level design, development and 3D production across a shipped game.
03Experience Behind Trueway · 4Experience. Level design and optimization for a mobile VR test-drive experience.
04Experience Behind Trueway · YSLAB / Yareal context. Environment integration, terrain, landmarks and optimization for an online architectural presentation.
Official project footage
Official footage provides project context. Each case study separately defines Bartosz Rozmus's documented contribution and employment context.
External official footage shown only as project context. The documented contribution remains limited to realtime VFX and technical production.
Official Gaming Factory sourceExternal official footage shown only as project context. The documented contribution remains limited to level design and optimization.
Official 4Experience sourceExternal official footage shown only as project context. The documented contribution remains limited to art direction, level design, development and 3D modeling.
Official GameFormatic trailerStrong supporting experience
These projects have strong verified contribution depth but stay as supporting evidence until a distinct story and publishable media justify a dedicated route.
Level design, 3D production, the visual layer and console-focused optimization work.
Game design and level-art work across most levels and environments, puzzles, enemies, flow and trailer production.
Supporting experience
These credits support specific capabilities without being promoted above stronger featured proof.
Visual direction, key assets, environment and system optimization, plus supporting work on later VR-port adaptation.
Modular and procedural sci-fi environments, randomized rooms and production work around combat and traversal.
Product visualization, AR application work, CAD-ready models, animation, booth content and UI.
3D modeling and two playable levels for a shipped game production.
Trueway Products
Trueway-owned product development is separated from prior employment and client-project context.
What this experience supports
The portfolio spans several disciplines, but each engagement can stay focused on one concrete production problem.
Rendering, shaders, technical systems and production integration.
02Gameplay and environment effects built for runtime.
03Profiling and performance work across realtime systems and target hardware.
04Interactive environments and realtime presentation content.
05Prototypes, systems and cross-discipline implementation.
06VR, MR and immersive realtime production under hardware constraints.
Credibility standard
Each case study states the actual responsibility instead of implying ownership of the full production.
Official project footage is used as external context, while the contribution is documented separately.
Metrics are used only where they can be supported accurately.
Have a similar production problem?
Engine, platform, current constraint and desired result are enough for a first conversation.