Japanese Drift Master
Surface, exhaust and nitro effects. Water shaders and VFX integration tools in Unreal Engine.
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In-game effects, playable worlds and interactive environments. Explore the contribution and technology behind each result.
Portfolio
Bartosz Rozmus’s work with production teams. Each case describes the individual contribution.
Surface, exhaust and nitro effects. Water shaders and VFX integration tools in Unreal Engine.
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Art direction, modular assets and world layout. Gameplay mechanics implemented in Unity.
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Supplied architecture integrated with reconstructed Gdańsk terrain and skyline. An interactive web presentation.
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Driving environment and asset integration. Scene optimization for Google Daydream mobile VR.
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Drageus Games · Visual production, level design and optimization for Nintendo Switch.
EJR Games · Levels, puzzles, enemy placement and game flow. Production of the official trailer.
GameFormatic · Visual direction, key assets, environment optimization and VR adaptation support.
4Experience · Modular sci-fi environments, randomized room layouts and combat zones.
3D / AR · Product visualizations, an AR app, CAD models, animations and trade-show content.
Swift Apps · 3D assets and two playable levels.
Trueway products
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