Public professional portfolio
Selected public project evidence and professional context.
ArtStation profileAbout Trueway
Trueway is a focused technical-production studio. Bartosz Rozmus brings verified hands-on experience across game production, realtime VFX, Technical Art, tooling, optimization and immersive projects.
Production proofSelected work with explicit contribution scopeCase studies separate project context from Bartosz Rozmus's documented contribution and the employment or studio context in which it happened.
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Japanese Drift Master · Train Yard Builder · Tri-State Ford VR
Person behind Trueway
Technical Artist · Realtime VFX · Technical Production. Verified previous production experience is presented as Experience Behind Trueway, not as work owned by the company.
Selected public project evidence and professional context.
ArtStation profileSelected production experience
Selected examples show responsibilities spanning realtime VFX, cross-discipline game production, mobile VR optimization, realtime environments and level design.
Experience Behind Trueway · Gaming Factory. Realtime VFX and technical production in Unreal Engine for a large driving game.
02Experience Behind Trueway · GameFormatic. Art direction, level design, development and 3D production across a shipped game.
03Experience Behind Trueway · 4Experience. Level design and optimization for a mobile VR test-drive experience.
04Experience Behind Trueway · YSLAB / Yareal context. Environment integration, terrain, landmarks and optimization for an online architectural presentation.
Level design, 3D production, the visual layer and console-focused optimization work.
Game design and level-art work across most levels and environments, puzzles, enemies, flow and trailer production.
Working model
Define the production problem, target platform, current constraints and desired result.
Bring in only the disciplines needed for the problem instead of forcing the project through separate silos.
Judge the result in the engine, pipeline and target hardware where it actually has to work.
Capabilities
The specialist core stays narrow: Technical Art, Realtime VFX, Optimization and Tools & Automation. Games, XR and realtime 3D are contexts where that core is applied.
Rendering, shaders, materials and technical production systems.
02Gameplay and environment effects integrated with runtime.
03Profiling and performance work across realtime systems.
04Editor tools, Python and production workflow automation.
Technology
Need specialist production capacity?
A useful first brief can be a bottleneck, feature, workflow or target that the current team needs to reach.