Trueway · Bartosz Rozmus
Visual craft. Technical depth.
I’m Bartosz Rozmus. I build effects, shaders, environments and tools for games and realtime projects. At Trueway, I apply that experience to production support and our own products.

ODEA Park · YSLAB / Yareal. Terrain, surroundings and integration of supplied architectural models: Bartosz Rozmus.
Bartosz’s portfolio sourceSelected experience
Hands-on work across games, architecture and VR.
Prior work with the teams at Gaming Factory, GameFormatic, YSLAB and 4Experience.
Working together
A clear scope. Visible progress.
- 01
Define the goal
Share the problem, current project and constraints. We agree on what should change and how to check the result.
- 02
Work in context
Review the effect, shader or tool in the engine and on the target platform. Iterations make the progress visible.
- 03
Hand over the solution
We agree on source files, integration and documentation so your team can keep using the result.
Trueway Labs
Production experience turned into tools.
Contact
Tell me what you’re working on.
A specific problem or a new feature idea is enough to start a conversation.