Trueway · Bartosz Rozmus

Visual craft. Technical depth.

I’m Bartosz Rozmus. I build effects, shaders, environments and tools for games and realtime projects. At Trueway, I apply that experience to production support and our own products.

Web-client capture: elevation changes, paths and vegetation around the residential buildings.
ODEA Park · YSLAB / Yareal

ODEA Park · YSLAB / Yareal. Terrain, surroundings and integration of supplied architectural models: Bartosz Rozmus.

Bartosz’s portfolio source

Selected experience

Hands-on work across games, architecture and VR.

Prior work with the teams at Gaming Factory, GameFormatic, YSLAB and 4Experience.

Working together

A clear scope. Visible progress.

  1. 01

    Define the goal

    Share the problem, current project and constraints. We agree on what should change and how to check the result.

  2. 02

    Work in context

    Review the effect, shader or tool in the engine and on the target platform. Iterations make the progress visible.

  3. 03

    Hand over the solution

    We agree on source files, integration and documentation so your team can keep using the result.

Trueway Labs

Production experience turned into tools.

Contact

Tell me what you’re working on.

A specific problem or a new feature idea is enough to start a conversation.

Let’s talk