About Trueway

Specialist realtime production built from hands-on game, 3D and XR experience.

Trueway is a focused technical-production studio. Bartosz Rozmus brings verified hands-on experience across game production, realtime VFX, Technical Art, tooling, optimization and immersive projects.

Production proofSelected work with explicit contribution scope

Case studies separate project context from Bartosz Rozmus's documented contribution and the employment or studio context in which it happened.

Explore case studies ↗
PERSON
Bartosz Rozmus
CORE
TA / VFX / Optimization / Tools
CONTEXT
Games / Realtime 3D / XR
MODEL
Focused specialist support
Selected real production footage from Japanese Drift Master, Train Yard Builder and Tri-State Ford VR Test Drive
Real production contexts

Japanese Drift Master · Train Yard Builder · Tri-State Ford VR

Person behind Trueway

Bartosz Rozmus

Technical Artist · Realtime VFX · Technical Production. Verified previous production experience is presented as Experience Behind Trueway, not as work owned by the company.

Public professional portfolio

Selected public project evidence and professional context.

ArtStation profile

Selected production experience

The range comes from production work, not a service menu.

Selected examples show responsibilities spanning realtime VFX, cross-discipline game production, mobile VR optimization, realtime environments and level design.

Working model

Broad capability does not mean broad scope.

01

Start from the blocker

Define the production problem, target platform, current constraints and desired result.

02

Use the smallest useful team shape

Bring in only the disciplines needed for the problem instead of forcing the project through separate silos.

03

Validate in production context

Judge the result in the engine, pipeline and target hardware where it actually has to work.

Capabilities

Four specialist capabilities, applied across several production contexts.

The specialist core stays narrow: Technical Art, Realtime VFX, Optimization and Tools & Automation. Games, XR and realtime 3D are contexts where that core is applied.

Technology

The stack follows the production problem.

Realtime engines
Unreal Engine and Unity for gameplay, rendering, VFX, tools and runtime integration.
Content pipeline
Blender, Substance and Python for 3D production, procedural workflows and automation.
XR
Meta Quest and OpenXR for immersive interaction and standalone hardware constraints.
AI / infrastructure
Local AI, Docker, Cloudflare and cloud services where automation or deployment benefits from them.

Need specialist production capacity?

Bring the problem, not a job title.

A useful first brief can be a bottleneck, feature, workflow or target that the current team needs to reach.

Discuss a project