Road surfaces and tyres
A particle system that selects effects for asphalt, mud, gravel and grass.
Case study · Japanese Drift Master
Gravel from the tyres, exhaust smoke, nitro and water. Effects systems connected to vehicle behaviour and the environment in Unreal Engine.

Gravel particles behind the car in Japanese Drift Master. VFX and Technical Art: Bartosz Rozmus at Gaming Factory.
Bartosz’s portfolio sourceContribution
A particle system that selects effects for asphalt, mud, gravel and grass.
Smoke, exhaust and nitro effects, plus post-processing for speed and boost.
Waterfall materials, river shaders, road-to-terrain blending and VFX integration tools for level designers.
Result
The official footage below shows the game in motion. The system breakdown and gravel-effects image are documented in the first-hand portfolio.
Driving and environment context from the official game teaser.
Official project footageThe official FSO Polonez presentation in the game.
Official project footageSources
Related support
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