Case study · Japanese Drift Master

VFX that respond to the drive.

Gravel from the tyres, exhaust smoke, nitro and water. Effects systems connected to vehicle behaviour and the environment in Unreal Engine.

Gravel particles behind the car in Japanese Drift Master. VFX and Technical Art: Bartosz Rozmus at Gaming Factory.
Japanese Drift Master · Gaming Factory

Gravel particles behind the car in Japanese Drift Master. VFX and Technical Art: Bartosz Rozmus at Gaming Factory.

Bartosz’s portfolio source

Contribution

Three parts of one effects system.

01

Road surfaces and tyres

A particle system that selects effects for asphalt, mud, gravel and grass.

02

Exhaust, nitro and speed

Smoke, exhaust and nitro effects, plus post-processing for speed and boost.

03

Water, terrain and tools

Waterfall materials, river shaders, road-to-terrain blending and VFX integration tools for level designers.

Result

Effects integrated and tested in Unreal Engine 4 and 5.

The official footage below shows the game in motion. The system breakdown and gravel-effects image are documented in the first-hand portfolio.

Gaming Factory

Japanese Drift Master — official teaser

Driving and environment context from the official game teaser.

Official project footage

Japanese Drift Master

The Polish legend is coming!

The official FSO Polonez presentation in the game.

Official project footage

Sources

Project material and role details.

Related support

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