Case study · Train Yard Builder

From art direction to a playable world.

A coherent visual direction, modular assets and world layout for a model-railway game, with gameplay implementation in Unity.

GameFormatic

The official trailer shows the environments and model-railway gameplay.

Official project footage

Contribution

Art, space and interaction.

01

Art direction

Visual direction and environment design for the game.

02

Modular assets and world layout

3D asset creation, level design and world composition.

03

Unity gameplay

Gameplay mechanics implemented using Unity URP and HDRP.

Result

Environments and mechanics brought together in the game.

The contribution covered both visual content and its in-engine implementation. The official trailer presents the overall GameFormatic production.

Sources

Project material and role details.

Related support

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