Validation workflows
Check agreed names, required fields and dependencies before mutation.
Unreal Engine · Tools
Choose one operation the team repeats across assets or levels. Build a utility with a preview, clear output and a reliable way to check what changed.
Example starting scope
Check agreed names, required fields and dependencies before mutation.
Expose the repeated operation through a focused editor interface.
Automate the approved steps and return a report of changed and skipped assets.
Relevant work
The first-hand JDM portfolio documents support tools for level designers implementing VFX. Public imagery shows the game; tool interfaces remain part of a separately scoped deliverable.

What we check
Run the utility on a known selection and compare expected and actual output.
Check reruns, skipped inputs and recovery from an interrupted operation.
Related scopes and guides
Yes. A narrow tool is often the right solution when one repeated workflow is wasting disproportionate production time.
Yes. Python is useful for editor-side automation, asset processing, batch operations, validation and cross-tool workflows.
Your project
Describe the current steps, how often they happen, who performs them and what project content they touch.