Blender / Tools

Make Blender repeat the work, then check the output.

Replace a defined sequence of preparation, rendering or export steps with a utility your team can rerun and inspect.

A Mutant exported with SpriteOrbit and an army of 2D characters
From one character to an entire army.Sprites from your 3D model. Scene shown with the optional Unity runtime.

Example starting scope

Export a character animation from several camera views.

01

Blender Python scripts

Turn the agreed steps into a repeatable operation with explicit inputs.

02

Custom Blender add-ons

Provide controls for the artist and validation before the export starts.

03

Export & engine handoff tools

Write images and metadata in the format expected by the next tool.

Relevant work

SpriteOrbit · Trueway product

The current Mutant example is a real Blender export: four views, 17 frames per view at 12 FPS, plus state and unit JSON. The landing also shows an actual material rebake.

What we check

Agree the result before implementation.

01

Source-to-output check

Compare the selected animation, camera views, frames and exported files.

02

Change and rerun

Change one material and verify the affected output with the same setup.

Related scopes and guides

Choose the next step.

Blender tooling questions.

Can the scope be one small script?

Yes. A narrow utility is often the best solution when one repeated action is the actual bottleneck.

Can you package the tool as an add-on?

Yes. Reusable tools can be packaged with a panel, preferences and clear project-specific controls when that improves team adoption.

Your project

Repeating the same Blender workflow across every asset?

Send the current manual steps, example input and the output the downstream pipeline expects.

Contact Trueway