Technology Hub / Unreal Engine

Choose the Unreal problem you need to solve.

Materials, effects, performance and editor tools need different starting points. Choose the scope that matches the production blocker.

Gravel particles behind the car in Japanese Drift Master. VFX and Technical Art: Bartosz Rozmus at Gaming Factory.
Japanese Drift Master · Gaming Factory

Gravel particles behind the car in Japanese Drift Master. VFX and Technical Art: Bartosz Rozmus at Gaming Factory.

Bartosz’s portfolio source

Example starting scope

One engine. Four focused production scopes.

Relevant work

Japanese Drift Master · Gaming Factory

JDM is the published Unreal production example: surface-reactive VFX, shaders, post-processing and supporting tools at Gaming Factory.

What we check

Agree the result before implementation.

01

Existing project first

Match the scope to the engine version, rendering path and content already in use.

02

An inspectable result

Agree the scene, system or report that demonstrates completion.

Related scopes and guides

Choose the next step.

Unreal Engine questions.

Can you join an existing Unreal project?

Yes. The strongest fit is often a focused production problem inside an existing project rather than replacing the whole team.

Is this only Technical Art?

No. The Unreal capability layer spans Technical Art, VFX, optimization, tools and selected development support.

Your project

Have an Unreal production problem that crosses team boundaries?

Send the engine version, target platform, current symptom and the part of production it is blocking.

Contact Trueway