Existing project first
Match the scope to the engine version, rendering path and content already in use.
Technology Hub / Unreal Engine
Materials, effects, performance and editor tools need different starting points. Choose the scope that matches the production blocker.

Gravel particles behind the car in Japanese Drift Master. VFX and Technical Art: Bartosz Rozmus at Gaming Factory.
Bartosz’s portfolio sourceExample starting scope
Relevant work
JDM is the published Unreal production example: surface-reactive VFX, shaders, post-processing and supporting tools at Gaming Factory.
What we check
Match the scope to the engine version, rendering path and content already in use.
Agree the scene, system or report that demonstrates completion.
Related scopes and guides
Yes. The strongest fit is often a focused production problem inside an existing project rather than replacing the whole team.
No. The Unreal capability layer spans Technical Art, VFX, optimization, tools and selected development support.
Your project
Send the engine version, target platform, current symptom and the part of production it is blocking.