Representative baseline
Fix the build, hardware, camera path and quality settings before capture.
Unreal Engine · Optimization
Use a repeatable scene and target build to distinguish CPU, GPU and content cost, then verify the highest-priority change under the same conditions.
A chart and results belong here after measuring the same scene under controlled conditions.
Example starting scope
Fix the build, hardware, camera path and quality settings before capture.
Use Unreal Insights, GPU profiling & stat tools, and RenderDoc / frame inspection where appropriate.
Implement an agreed fix and deliver comparable captures with a change log.
Relevant work
JDM provides Unreal production context for effects, shaders and optimization work. A measured performance result requires traces from the specific build being optimized.
What we check
Compare the same scene, settings, warm-up and hardware before and after the change.
Review image quality alongside frame time and memory.
Related scopes and guides
No. A target frame rate can be defined, but the achievable gain depends on the measured bottleneck, target hardware and the tradeoffs the project can accept.
Yes. Profiling, diagnosis and a prioritized remediation plan can be delivered as a separate scope before implementation.
Your project
Send the engine version, target hardware, representative scene and any profiler context already available.