Technology Hub / Blender

Choose whether you need content or a better content workflow.

Prepare an asset, build a procedural setup or automate an export. The starting point is the output your engine or production tool needs.

A Mutant exported with SpriteOrbit and an army of 2D characters
From one character to an entire army.Sprites from your 3D model. Scene shown with the optional Unity runtime.

Example starting scope

From Blender source to a checked downstream asset.

Relevant work

SpriteOrbit · Trueway product

SpriteOrbit turns one animated model into sprite atlases and metadata. The current example keeps the original PNG/JSON export available for inspection.

What we check

Agree the result before implementation.

01

Round-trip validation

Reimport or consume the output in the destination tool and check scale, naming and materials.

02

Rerun validation

Change an agreed input and verify that the output updates predictably.

Related scopes and guides

Choose the next step.

Blender production questions.

Can you build a custom Blender add-on?

Yes. Small scripts, custom operators and packaged add-ons can all be valid scopes depending on how often the workflow repeats.

Can Blender tools prepare content for Unreal Engine?

Yes. Export preparation, metadata, naming and validation can be designed around the Unreal project conventions receiving the content.

Your project

Have a Blender workflow or asset pipeline that is creating production friction?

Send an example asset, current steps and the engine-side result the workflow needs to produce.

Contact Trueway