Input and feedback
Define controller or hand-tracking workflows, focus, selection and feedback.
Meta Quest · VR / MR
Start with one user task and a target headset. Build the interaction, feedback and recovery path, then test the experience on the device.
Example starting scope
Define controller or hand-tracking workflows, focus, selection and feedback.
Integrate the agreed interaction using Meta Quest / Meta XR or OpenXR as the project requires.
Deliver a testable build and a short checklist for the target device.
Relevant work
Duck Hunt VR demonstrates gaze-controlled gameplay and Unity implementation. Quest delivery is validated on the headset specified for the new project.

What we check
Test acquisition, release, interruption and recovery with the chosen input model.
Review comfort, readability and runtime performance on the agreed headset.
Related scopes and guides
Yes. A focused interaction or technical prototype is often the best first deliverable before larger XR production.
Yes. Hand tracking can be used when it fits the interaction and reliability requirements, but it should be validated on the target headset early.
Your project
Send the headset target, interaction idea, audience and what the user needs to accomplish in the experience.